Where to Place Files in Workshop to Upload
Subscribe to Mods or Maps on Steam Workshop
Subscribe to the workshop content you want to use on your server from the Steam customer, and let it download to your PC. We recommend y'all take a text certificate on manus open such as Notepad++, if you plan on using the automatic download method. You lot volition use the program to help you tape and transfer the Steam Workshop ID numbers for each mod y'all want to install to your server. Write them downwardly as you subscribe to them in Steam. You can run into their ID numbers on each workshop addons URL link.
You can also pull up a list of all the mods you've subscribed to if you enter the Steam Workshop, and click "Browse", then "Subscribed Items". This listing won't show the Steam Workshop ID number all the same, yous will need to click on each i to bring you lot to their pages to find their ID numbers like in the instance above.
Automatic Download Method
In club to utilise the automated workshop ID download method, you must navigate to the unturned
folder, which is inside the server
binder in the main directory of the File Managing director on the left hand side of your NodePanel. If you lot don't encounter an unturned
folder there, it means you take non started the server as least once nonetheless. The game will create a series of folders and files when it starts upward. Once the server has started upwardly, stop information technology, and when you wait in the servers
folder, you lot should see a newly created unturned
binder.
Inside the unturned
folder will exist a file called WorkshopDownloadConfig.json
. Select the file so click on the "Edit" button.
If this is the offset time opening this file, you volition come across something like the screenshot below.
The line you need to edit is the first one, File_IDs
. You lot will be placing all of the Workshop ID numbers yous've recorded in your text document (Notepadd++) and inbound them in betwixt those two brackets.
Press Enter on your keyboard a couple times to requite yourself some infinite to add together in the ID numbers like and so:
In between the white brackets, put each ID number on it's own line. Add together a comma later on each ID number, except for the last ID number which needs no comma at the end. Remove any blank lines from the config file, until information technology looks something similar the screenshot below.
Do not alter any other part of the config file, the other lines in the config are required for the config file to practise it'due south task correctly.
When you're finished making edits, click the blue "Relieve" push button in the upper right corner. Y'all're all fix to start your server up, and it will brainstorm the process of downloading the workshop content.
You lot will come across in the Panel department of the control panel that the Steam Workshop mods are being downloaded, and installed automatically. Using this method, the game automatically sorts the mods into the correct folders (maps into "Maps", other items into "Content" in the /server/unturned
" directory).
(the red block is the server IP, which nosotros covered upward for this film)
A Note well-nigh Workshop Downloads for Unturned
After the developer of Unturned switched the cadre graphics engine used by the game some time ago (Version three.28), much of the content on the Steam Workshop became outdated and unusable in the game. The developers of the mods and maps had to update their creations to make them piece of work with the major changes that were introduced in that version. Many mods and maps had been abandoned by their authors, and were never updated.
This became a huge issue, equally people found and tried to utilize this outdated content on their servers, which usually resulted in the server instantly crashing.
Because of this, the programmer had to add together a feature to the automated downloader that looks to meet if the mod or map has been updated to run on the new Unity 2017 version of the game. If it has Non been updated, the game volition not download information technology. The game will skip that workshop ID and continue trying to download others on the list. If the unabridged listing of Workshop ID numbers y'all accept added to the file are outdated, it volition skip them all. If the automatic downloader will non download information technology, we highly recommend that you do not try installing it manually. As mentioned above, this usually acquired servers to crash instantly on startup.
Also, as part of that aforementioned doublechecking procedure, the game can now detect that a mod you have added to the list requires another base modern to piece of work correctly, and it will automatically download that other modern as well. Because of this feature, you lot may run across messages in the panel that it had downloaded less or more than mods then you entered.
Manual Method of Installing
Given how easy the automatic method is for installing mods, we're only including this method in case you are using mods that are not carried in the Steam workshop for Unturned.
-
Navigate to the folder
server/unturned/workshop
on your server. -
Inside you volition run into a
Maps
folder and aContent
folder. -
Upload mods to the appropriate folder, maps get into
Maps
, and items/vehicles/objects become intoContent
.
If the non-Steam Workshop mods will not load, contact the author of the mods for more assistance with how to properly load them.
Source: https://nodecraft.com/support/games/unturned/installing-steam-workshop-mods-and-maps-to-your-unturned-server
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